Play is a powerful tool to use for designing and prototyping your mobile product, but it’s also a great way to test your ideas with users, where they can experience your designs directly on their device, like a true native app.
Sharing a Prototype
Getting your design into your users’ hands is easy with Play: just create a App Clip link. If the user doesn’t have Play installed, they will be prompted to install it, but they do not need to create an account or give any information at all. Immediately after installing Play, they will see the prototype you have sent to them.
Below are some best practices and tips.
Before Testing
Design for All Device Sizes
Most likely, users will test your Play prototype on their phones, which will not all be the same iPhone model. To ensure your design looks great across all phone sizes, design it responsively. In Play, set each object's width to Fill or 100%.
Design for Accessibility
Many users have large text or bold text turned on for accessibility purposes. Most prototypes will be different than the end product those users will see.
In Play, you can add Dynamic Text Accessibility to your Type styles, so text elements, buttons, and text fields will scale based on the user's device settings. This allows you to get more authentic feedback for how your prototype responds given users' accessibility settings.
Try AB Testing
If you want to test different versions of your design using Play, you can duplicate your project and create two shared links, one for each project version. You can then make changes to one of the projects. Make sure to name them appropriately to avoid confusion.
You can send both shared links to the user so they can interact with both and share their feedback and preferences. You can also split your users into multiple groups and test one design with one group and the other design with the other group. Both are easy with Play!
While Testing
Use Play’s Touch Indicator
To help the moderator see what the user is doing, turn on “Show Touch Indicator” in the More tab. This will show a translucent green dot on the screen wherever a user touches it.
Record the Screen
If a testing session is done asynchronously, you can ask your user to record their screen using Apple's native screen record. They should make sure to turn “Microphone On” by long pressing the record screen button, so you can hear their thoughts as you watch their Touch Indicator move.
Live Changes
Shared links update in real time, which can create a lot more flexibility when testing. If you see a mistake or want to make a mid-interview edit, you can quickly change things in Play and your user will see the changes reflected on their device in real time. Play makes it easier to iterate in the moment, so you don’t have to schedule round after round of user testing to validate small changes.