Skip to main content
Data Actions
Updated over a week ago

Set Image

A Set Image action sets a photo to an image element.

  • Target: Select the image element that this action will affect

  • Image: Set the desired photo that will be added to the image element

  • Remove Current Image: Choose if the current image is removed

  • Transition: Choose the transition type; options include None, Fade In, and Fade With Color

Fade In

  • Type: Choose the way you'll set an object's position; options are Position X To, Position X By, and Position X To Object

  • Delay: Set the number of seconds between the trigger firing and the action beginning (Ex. action will occur X seconds after the trigger fires)

  • Duration: Set the number of seconds the action will take to complete (Ex. action will occur over the course of X seconds)

Fade With Color

  • Back Drop: Choose the color for the fade

  • Back Drop Opacity: Set the opacity of the fade color

  • Type: Choose the way you'll set an object's position; options are Position X To, Position X By, and Position X To Object

Set Text

A Set Text action adds copy to a text element.

  • Target: Select the text element that this action will affect

  • Text: Set the desired text for the text element

Set Video

A Set Video action adds video content to a video element.

  • Target: Select the video element that this action will affect

  • Video: Set the desired video that will be added to the element

  • Remove Current Video: Choose if the current video is removed

  • Delay: Set the number of seconds between the trigger firing and the video being added

Set Rive Input

A Set Rive Input action lets you control Rive's interactive values, like states and inputs. To read more, check out Rive's State Machine support page.

Please note Rive inputs only work if the animation is playing, so you'll often want Autoplay turned on in the Element Settings.

  • Target: Select the Rive element that this action will affect

  • State: Set the Rive's state, which can be created in Rive

  • Input: Set the input type, which you'll create in Rive as a Boolean (on/off), Trigger (specific animation with a start and end), and Numeric (a number associated with a value).

    • If your trigger is distinct (like tap or press), you'll set the input's value

    • If your trigger is continuous (like pan or scroll), you can set a range of input values to move through

Play / Pause Rive

A Play / Pause Rive action controls the playback of a Rive animation.

  • Target: Select the Rive element that this action will affect

  • Playback: Choose if the action should play, stop, pause, or restart the Lottie (please note, pause and stop Rive will have the same effect)

  • Delay: Set the number of seconds between the trigger firing and the video being added

Did this answer your question?